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Entry #2


2013-02-03 20:16:25 by edhe

It's been well over two years since I made my last blog post and three years since I last submitted any form of animation to Newgrounds.

It's really getting me down.

I think the problem is I'm just not confident enough in my abilties, and fall into excessive gaming (w00t, I've just bought Civ V recently, a very addictive game).

I'm going to make a concerted effort to get on with my animations because I've got so many good ideas and they're all going to waste if I'm not doing nything with them.

That FTL wrestling series I mentioned in my previous post - that's my passion, and I really want to see me put out some great, fully featured episodes of that, and as such, that is one of my priorities. It'll be suffering its third name change of course - it's now to be known as FTLW (so as not to be confused with the term "Faster than Light"(as if it were some space opera) or indeed the indie game "FTL".

By the way - whenever people ask me my hobby, apart from TV, cycling and Video Gaming, I always say animation.

Well, over the years, I haven't done ANY animation, but I've been obsessing over this project. As such, I feel the best way to remedy this is to get some small projects going. I decided the best way to tie it in with this wrestling series was create a series of introductions to some of the characters. It will include a bio section with the wrestler's vital statistics, moves and logo, "photos" or still images, their entry video and clips of both signature and finisher moves.
Furthermore, it will feature an animated story introducing the character in a more varied setting (one more varied than the wrestling arena).
At the moment, I am currently working on the intro for a wrestler called Fat Cat. for a taste of what the basic bio section should look like (and a bit of an idea on where my skill in animating is currently at), I've submitted a BETA to the dumping grounds.

Play around with the buttons at the bottom, but bear in mind the others buttons are not linked up to anything. Also, it's a bit bigger than it should be, so you my have to zoom your browser out a bit.

The finished project will then be released on Newgrounds (I've got no desire to submit anything without some animation behind it, you'll be glad to hear).

By the way, I've got some character designs and a single piece of music (and of course, the pilot, episode zero, non-canon, prototype FTLW episode) in my respective user pages which are related to this wrestling project, so be sure to check them out if you haven't already.


Another project that I hope to work on in between animations is simply titled "Fzwd Gxjnm' Bzixzx".

Here's a pic

This idea originated several years ago when I was tinkering with an RPG maker (OHRRPGCE), and wanted to make something that wasn't a fantasy "swords and elves" RPG.

The main idea was that it would mostly be in a completely alien language (I wanted to call it ("Fzwd Gxjnm' Bzixzx", not, say, "Space Quest"). I got about as far as programming in a cutscene and drawing out a containment bay (the original alien protagonist would be imprisoned on an enemy battleship), but lost interest.

Of course, at this time, I was still desperately trying to finish my last project (UWF).

A few years later, I took the title (Fzwd Gxjnm' Bzixzx) and applied it to a new project - an animation. Unlike the ill-fated game, this shall be set on a space station and shall feature several alien characters (including the ones in the image). Unlike the game, I plan for the dialogue to be completely alien - as opposed to mainly alien.

The project is in planning phase.

The aliens don't have a name at the moment (I'm not calling them Fzwd Gxjnm' or Bzixzx because I wanted it to be completely nonsensical). I mean, if two aliens are speaking to each other in their completely alien languages, how are you to know if "jhrghx" or "tyxksd" is a given name or some sort of alien verb?

Anyway, the first alien is a diplomat, the second alien is an engineer and the third is an enforcement officer.

I'll be taking some liberties in their attire and behaviour - it's obviously easier to relate to trousers, pockets and wrenches than, say, tyxksd or pthswop or gdghfee.

Other characters may include a bureaucrat, fighter pilot (or part of the crew of a battleship) and an entertainer.

As such, I may try to write a quick pilot episode - I don't want to give myself too much to do.


Those are my current plans. Two things that I haven't mentioned is that I am in part time employment (although I've had no work since December 31st) and that I have a WiiU and 3DS and the released dates for 4 long awaited games are drawing near. I'll try my hardest to manage my time more reasonably, and be more productive.

With any luck, I may have somethingelse for Newgrounds before I'm thirty. Wish me luck.


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2013-02-06 14:20:17

It used to be hard for me to finish anything, much less submit it. Then I lowered my standards as low as I possibly could and joined the CC. SUPPORTIVE AS THEY ARE what I'm saying is, just don't shoot for the stars. Shoot for the moon or something. If you animate WHEN YOU'RE SUPER DUPER INSPIRED you might have one big deal every few years, but if you animate ALL THE TIME even when you don't want to, you'll not only get much better much faster, you'll realize you have some good ones much more often than you imagined you would. (Animate more, man!)

edhe responds:

Yeah. That sounds like an even better idea. Not just two projects on the go, but many more.

I've just got to think of what to animate.